Weapon Information

When choosing a class, often times you may find yourself thinking... What is a good weapon? Can I use multiple weapons with my class? What if I am a Warrior with a dagger? What's better? A dagger or a sword? For that, we have a few things to teach.

Initiative and "Combo" rolls
Initiative and speed rolls is determined by what weapon you are wielding. For example, someone with a dagger is lighter, therefore has more initiative then a person with a greatsword, meaning that they will be able to strike first in a battle. This can be decided through common sense in a battle or in between players, regarding who has more initiative regarding their weapon. Combo rolls are something different however that must be addressed here as it is completely new to CombatRP: If your roll has a 10 number difference from your enemies (If you roll 17 and they roll 6 for example) you are allowed to get another free hit on them, giving them a chance to block an incoming second attack. The limit to these Combo rolls is determined by your weapon, which we will address now

Dagger: (Rapier included) Can have up to 5 hits in a combo.

Sword: (Greatsword included) Can have up to 3 hits in a combo

Spears: Can have up to 4 hits in a combo

Caestus (Fists): Can have up to 6 hits in a combo

Misc: Can have up to 2 hits in a combo

Weapons range
As you may have expected, weapons have different ranges due to their different designs and fighting styles. For example, Daggers are the fastest in initiative and one of the largest combo weapons, but they have incredible short range. The range kind of work along those lines. The range for the weapons is the following:

Dagger: (Rapier included) 1 block range

Sword: (Greatsword included) 2 Blocks range

Spears: 3 Blocks Range

Caestus (Fists): 1 block range

Misc: Decided by mutual agreement.

Weapons buffs
Now let's get to the meat of this topic: Deciding what exactly is weapon buffs and debuffs. This term is used to talk about how using a weapon out of your class will affect gameplay. For example, let us picture that you are a rogue, but you decide to wield a sword just for a better reach. Well due to your lack of training in that department, you will be removed 2 values on your roll (Forced to roll 18 instead of 20).

In the other hand, if you use a weapon that you are quite adapted to (Weapon of your class AND custom for you, gotten from a quest or special hidden blacksmith) you get a buff on your rolls of a total of 2, allowing you to roll up to 22 instead of 20.