Perms

In here, there are different sets of perms then in usual CombatRP and they are attained almost the same way but... With certain twists. The perms we will talk about here are: Hit Singular Perms, Injury Singular Perms, Hit House Perms, Injury House Perms

Before we get into anything I'd like to clarify. To duel or to knock someone down, you do not need perms, the only thing you need perms to is to do any "Grip" type action upon the person that was knocked down appart from pulling them back up or helping them.

Hit Singular Perms:
"To attain these perms one must've either gotten mentally massacred by this person, be threatened for their lives, get jumped by them without any notice or have been a victim of Injury Singular Perms within a span of 3 OOC days. Upon these perms obteinance, the user is allowed to perform the Execute grip action on the target, and will effectively remove a life from their target if not stopped in 3 turns."

Injury Singular Perms:
"To attain these perms one must've either gotten pick pocketed or extremely teased and angered. Upon these perms obteinance, the user is allowed to perform the Injury grip action on the target, effectively rendering them with any of the Injuries available on the Injury selection depending on the roll (RNG). Upon Injury Singular perms, the target that was injured can get Hit Singular Perms on you."

Hit House Perms:
"To attain these perms one must've been gotten mentally massacred by this house (Atleast 3 members of it), be threatened for their lives, get jumped by them without any notice or have been a victim of Injury House Perms within a span of 3 OOC days.Upon these perms obteinance, the user is allowed to perform the Execute grip action on all members of the house, and will effectively remove a life from those he grips if not stopped in 3 turns. (They have an OOC week to do so)"

Injury House Perms:
"Same way as obtaining Injury Singular Perms, but now for an entire house."