Lives

For how Lives work in this RP experience, there are two things to keep in mind.

Lifeline Rolls
Lifeline Rolls are quite interesting. They will be your "attempt to get back up from knocked rolls", this can be done even if you are in the middle of a grip action, effectively cancelling it and allowing you to get back up. They work this way: If you were knocked down for the first time in a fight, you must roll above 5 to get up again. If you successfully do so, you will get up and continue the fight but the threshold will be increased for the next time you try to get up. If you fall again, you will have to roll 10 to get up, then 15 and at last, you have to make a critical success to get up, being that one your literal final stand, since you won't be able to get back up before time for the entire fight. Lifeline Rolls refresh once you end the fight or escape.

Lives Counter
Lives are something equally as interesting as Lifeline Rolls. These will be your extra opportunities to live your life without committing any mistakes and will be presented to you as a role when you speak, making you able to see how many lives does someone have OOCly, but not know ICly. You lose a life when you get executed by a grip action or insta killed by Mori, anything that effectively kills your character off removes a life from you. Normal characters have a total of 3 lives, Azaels have 2, Cameos have 5. Injury does not remove one life from you